Author: Suule / Oftenhide
Title: Return of Street Samurai 2065

Software: Most of the work was done in Aseprite, for the biggest familiarity with the tool. Multipaint was used for sanity checks and final exports. Tried SevenuP but it produced dubious results.

References: Imagination for the most part, my two last works.

Technique: I've drawn the Kitsune from grounds up in Aseprite, wanted to do something that would play nicely with the colour palette so I've used my Amiga picture from Revision as an inspiration coupled with few pointers from the Mountainbytes EGA one. As I fleshed more of the Kitsune out and worked out the cityscape, I was thinking if I can do some nice water reflections and lo and behold I could! So I've done that too. The cityscape as really hard because there was just so much space I could fill with something. I did manage to make it look right after some tweaking going the black->dark blue->blue route.

Honestly, ZX Spectrum drawing feels less like drawing and more like putting together a really advanced jigsaw and for the most part sometimes attributes clash is inevitable. Accepting it is part of the process. 

It was certainly an experience and I might do more ZX Spectrum art now. It's a tedious process but you can make some great looking art despite the horrendous limitations.